![]() ![]() #Mindustry are different fuels better upgrade#Once a steady flow of these materials has been achieved then we can upgrade them or proceed to more complex productions. Now I know titanium and graphite are not rock bottom resources but these 4 resources are the basic resources for many of the higher tech structures and they do not require power to produce. What I believe is that we as players should set the priority of basic resources first, copper-lead-titanium-graphite. As a player you should be watching the core to see what resources are needed, how well resources are flowing to the core, the overall power available, how well the defenses are holding, not necessarily in that order. ![]() This is a sticky topic and one that should be in every players mind but it boils down to what is the base’s current needs. Here I am slipping into something of a subjective topic, and that is what should take priority when you go to build something. An example here is that you don’t want to pull off a coal line that is feeding steam generators to build something else, the base needs that power and there are several ways to produce more coal. Before you go to modify a system fully understand how its gathering resources, including power, how does it use those resources and what other systems use those products. To this I suggest such players watch build orders and fully trace a production system from initially mining thru production thru delivery to the core. ![]() If you are new to the game you have something of a learning curve to climb. Now there is a flipside to this argument. Too often have I seen players kicked or banned for inexperience of ignorance instead of actual griefing or willfully harming a base. It might not be useful, you might know a better way, but you need to try and communicate this. If you question something about someones build ask them, let them explain what they are trying to do. And designs can always be upgraded later to use higher tech, with the ability to process more material. Something poorly designed by one player will always be better than something 3-5 players tried to cobble together. No, one of the most basic things in multiplayer is to respect other players ability to build. But first we must cover basics, and I’m not talking about basic gameplay mechanics, if you are playing multiplayer I hope that you have already played part of the campaign and tried experimenting on your own to see what works. ![]()
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